The call is a peer-to-peer WebRTC connection between two browsers. No download, no plugin, no second login: the page asks for camera access, both sides accept, and the stream runs inside the tab. That is why the same link works on a phone and on a laptop.
Try the cameraEvery call is a direct WebRTC connection between two browsers. Nothing is installed and nothing is downloaded: the page asks for camera permission, both sides accept, and the stream runs peer to peer inside the tab. There is no separate application with its own permissions and its own update cycle, and no second account to keep in sync with the first one.
One consequence worth knowing: quality follows the two networks involved rather than a server in the middle. A strong connection looks crisp; a weak one degrades into a softer image rather than dropping the call. That behaviour is a design choice, not a fault.
Almost always light and position, not hardware. A window behind your head turns you into a silhouette. A laptop on a desk points the lens up your nose. An unlit room forces the sensor to amplify noise, which reads as grain rather than darkness. None of these are fixed by buying a better camera, and all of them are fixed by moving a lamp.
A window behind your head turns you into a silhouette, and the other person spends the call looking at a shape. Face the light source — even a desk lamp does more than a better camera.
A laptop on a desk points up your nose. A stack of books under it puts the lens roughly at eye level, which is the whole difference between looking present and looking distracted.
A noisy microphone is more disruptive than a soft image. A closed door, a headset, or simply moving away from the street window does more for the call than any camera upgrade.
Turn the camera off before you give up on the conversation. The text channel keeps running on the same tab, so a bad connection costs you the picture rather than the chat. If it recovers, switch the camera back on: there is no countdown, no penalty, and no record that the camera was ever off.
The same applies for the other person. A pause during a reconnect looks identical to a pause during a thought, so a few seconds of patience is usually the right response. On a phone, moving to a window or switching from mobile data to wifi fixes more calls than any setting does.
No recording is kept on our side, and there is no replay, no public feed and no archive of past calls. The stream exists for the two people in the room while the call lasts. When it ends, it is gone for both of them.
The camera is also optional at every step. Both cameras off is a working state — text runs, the room does not expire, and nobody is prompted to switch on. A video call here is a shared decision rather than a condition of entry, which is why the first minute is usually a message rather than a face.
Yes, and the browser treats them the same way. A USB webcam, a laptop lid camera and a phone camera all appear as a standard video device, so the page asks for permission and uses whichever one the system offers. If you have more than one, the browser picker lets you switch before the call starts rather than after.
On a phone, the rear camera is usually sharper but the front camera is the one you want for a conversation — a face is more useful than a ceiling. Holding the phone at roughly eye level and rotating to landscape only if the other person does the same keeps the framing predictable, which matters more than resolution on a small screen.
No. The call runs in the browser over WebRTC — no download, no plugin and no separate login. Opening the page and allowing camera access is the whole setup.
Any built-in or USB camera works. 720p is enough for a two-person call; 1080p looks better but does not change what the call can do. The browser asks for permission the first time and remembers it afterwards.
Usually light, not hardware. A window behind you, an unlit room, or a camera pointing up from a desk will all make a good sensor look poor. Light in front and a lens at eye level fix most of it.
No recording is kept on our side, and there is no replay or public feed. The stream runs peer to peer between two browsers and exists for the two people in the call while it lasts.
Turning the camera off keeps the text conversation alive on the same tab. When the connection recovers you can switch the camera back on — there is no countdown and no penalty for having dropped it.
No. The camera stays off until you switch it on, and both cameras off is a working state — text still runs and the room does not expire or prompt you.
Open a private room in the browser and start with text. Video when you both want it.
Open a private room →